# Satisfactory How Many Coal Generators Per Water Pump

## r/SatisfactoryGame – A Satisfactory Water-to-Coal ratio

After inserting the replacement filter into the housing, it should automatically lock into place. If you have to twist it to get it out, you’ll have to twist it in the opposite direction to get it back in.

## How many Coal Generators can 1 water pump handle? : Satisfactory General Discussions

Sgt. Summer originally posted the following: Setup of a basic coal-fired generator 2 pure coal nodes (mk1 miners) with an endless supply of water How many coal-fired power plants can I fit in this space? How many coal-fired power plants can be supplied by a single water pump? (With the exception of the pipe restriction) In order to respond to your inquiry, you must first build up a few mathematical equations. This is something you’ll want to understand because it’s required everywhere in this game if you want to have any form of efficiency in your play.

1. If a Coal Generator operates at 100 percent efficiency, it may use a single piece of coal in 4 seconds, which translates to 60 seconds divided by 4 seconds equals 15 pieces of coal consumed each minute.
2. Miner Mk.1.Two nodes at 100 percent efficiency?
3. Coal Generator with a capacity of 16 x 2.5 = 40 kW How many coal-fired power plants can be supplied by a single water pump?
4. A Water Extractor can produce 120 m3 of water per minute when operating at full capacity.
5. There are 2.67 coal generators per water extractor based on 120 supply and 45 demand.
6. In this case, 3:88 Coal Generators per node divided by 2.667 Water Extractors equals three Water Extractors for every eight Coal Generators.
7. Another approach is to make use of the Satisfactory Calculator Production Planner, which is available online.

## Satisfactory Beginner Tips and Tricks

The following is a collection of general suggestions that may be used by both new and experienced factory developers to make their projects more successful. Note: I may go into more detail on this in the future. This article’s objective is to provide general tips and techniques without delving too deeply into walk-through area.

1. Please take your time. Don’t try to make too much progress too quickly. Learn about the various manufacturing processes and how they function. The development of late-game content can be quite complicated. Build yourself up! Take use of the fact that you may construct structures vertically
2. From sea level, it is possible to climb around 800 meters before reaching the death ceiling. You may also construct structures around 200 meters below ground level
3. ‘The void’ is a term used to describe the unending pit that may be found on the borders of the map, as well as a few locations in the centre. Belts and pipes are the bottlenecks that you’ll encounter throughout the game. Belts are ranked according to the number of things moved each minute
4. The tiers are 60, 120, 270, 480, and 780 items per minute. Pipes have a maximum flow rate of 300m3 per minute at their greatest diameter. At this moment, there are no higher tiers available. Gravity has an influence on the flow of water via pipes. an equipment such as a water extractor has a 10 meter lift in its head The amount of vertical pressure a machine can exert on liquids is known as headlift. Pumps can be utilized to assist in the raise of the head. A single pump may elevate the ground by up to 20 meters. Moreover, pumps can be used as one-way valves. If you route your pipes downhill, you can avoid having to deal with headlift totally up until the point where the pipe begins to descend. The manifold system is the quickest and most straightforward method of constructing machine chains. A manifold is a collection of machines that are arranged in a single, straight line. Splitters, mergers, and pipe junctions allow you to take a single belt or pipe and branch it off in several directions using a single device. However, the main drawback is that it may take some time for the system to reach peak performance efficiency. This is due to the fact that each unit in the line must completely fill its internal storage. This system is also referred to as an overflow system in some circles. This makes it possible to grow quickly
5. Excess resources can be diverted to another production chain or an AWESOME Sink when using the overflow splitter mode, which can be found in smart and programmable splitters, respectively. You may also use a more traditional balancer to balance your factory
6. The only disadvantage is that you will have to work out the balancing ratio and that it will take up more floor space. It’s also difficult to make it bigger. Exploration is a very significant part of the process. You’ll want to look for crash sites as well as power slugs. Crash sites provide you a hard disk to store your data. You may use your M.A.M. to go into that hard drive and come up with a different recipe to try. You will be given three random selections per hard drive, and you may only choose one at a time. Currently, there are more hard drives on the map than there are alternate recipes. In order to overclock your structures, you must first process the power slugs and turn them into power shards
7. Do not be scared to deconstruct your project and start over. What can I do to get out of being trapped between two things? It all depends on what you’re having trouble with. What kind of machine did you make? It must be dismantled. Is that a tree or some foliage? chainsaw. Pressing C to crouch should dislodge you if everything else fails
8. However, this is not recommended.

### Coal Power: Burn Rates and What You Can Burn

To comprehend coal power, we must first divide it down into its component parts.

#### Coal Generator Basics

Connections on a physical level Requirements

• Requirements

Coal is not the only fuel that may be used in a coal-fired power plant.

There are three resources that may be utilized in a coal generator in total: coal, natural gas, and petroleum.

These resources have varying burn durations, which is the amount of energy they use every minute.

 Resource Burn Rate Coal 15 Compacted Coal 7.14 Petroleum Coke 25

CoalCoal can be discovered readily on the map by looking for resource nodes. You will receive varied rates per minute depending on the quality of the node and the tier of the miner. Hard Drive Research at the M.A.M. Compacted CoalCompacted coal is an alternative recipe that may be unlocked at random by researching hard drives at the M.A.M. The following is the time required per minute for the recipe: Petroleum CokePetroleum Coke is a byproduct of the oil extraction and refining process. This substance is obtained from the conversion of heavy oil waste into petroleum coke in a refinery.

### Coal Plant Water Setups

Here I will provide several instances of how to set up your water system, which is perhaps the most involved component of coal power generation. What You Should Know All of this is predicated on a clock speed of one hundred percent.

• Each coal generator requires 45 cubic meters of water per minute
• Each water extractor will pump 120 cubic meters of water
• And each pipe has a maximum flow rate of 300 cubic meters of fluid.

### Different Water Setups

There is just one Water Extractor. When running at full speed, this configuration can create 120m3 of water and can sustain up to 2.66 coal generators on its own. This will be reduced to two coal-fired generators for the sake of simplicity. Three Different Types of Water Extractors In this configuration, all three water extractors are underclocked to 75 percent of their maximum speed. This will generate a total of 270m3 water each minute, which is enough to power six coal-fired power plants. Three water extractors are converted into eight coal generators.

With three water extractors operating at full capacity, you can produce 360m3 of water each minute.

As indicated in the diagram below, the third water extractor is placed late in the pipeline, allowing it to provide its 120m3 of water after the previous coal generators have consumed part of it, therefore bringing the system back into balance.

### Coal Power Tables

Mk1 Belt, 60 revolutions per minute

 Fuel Source Coal Gens Supported Total Power Capacity Total Water Required Total Water Pipes Required Coal 4 300 MW 180m3 1 Compacted Coal 8.4 630 MW 378m3 2 Petroleum Coke 2.4 180 MW 108m3 1

Mk2 Belt, 120 revolutions per minute

 Fuel Source Coal Gens Supported Total Power Capacity Total Water Required Total Water Pipes Required Coal 8 600 MW 360m3 2 Compacted Coal 16.8 1260 MW 756m3 3 Petroleum Coke 4.8 360 MW 216m3 1

240 a minute on the Mk2 Belt

 Fuel Source Coal Gens Supported Total Power Capacity Total Water Required Total Water Pipes Required Coal 18 1350 MW 810m3 3 Compacted Coal 37.81 2835.75 MW 1702m3 6 Petroleum Coke 10.8 810 MW 486m3 2

Mk2 belt, 120 revolutions per minute

 Fuel Source Coal Gens Supported Total Power Capacity Total Water Required Total Water Pipes Required Coal 32 2400 MW 1440m3 5 Compacted Coal 67.22 5041.5 MW 3025m3 11 Petroleum Coke 19.2 1440 MW 864m3 3

Mk2 Belt, at 120 revolutions per minute

 Fuel Source Coal Gens Supported Total Power Capacity Total Water Required Total Water Pipes Required Coal 52 3900 MW 2340m3 8 Compacted Coal 109.24 8193 MW 4915.8m3 17 Petroleum Coke 31.2 2340 MW 1404m3 5

### Power Production Disclaimer

Automated power plants do not always produce 100 percent of the electricity they consume. Example You have eight coal-fired power plants that can generate a maximum of 600MW of electricity. Your base is only consuming 300MW of electricity to keep running. Because your power generators will not be required to run at maximum efficiency in this circumstance, they will automatically throttle themselves down. What is the significance of this? If you overbuild your power plant and consume enough electricity to reach your capacity limit, your power plant will eventually fail due to a lack of resources over a period of time.

For this reason, you should always develop power plants that are based on 100 percent resource requirements, even if you do not intend to consume all of the generated electricity for a lengthy period of time.

### More of this sort of thing:

The water is removed with the help of a water extractor. Water Extractors are only effective in ponds and lakes; they are ineffective in rivers. The water must be deep in order for the extractors to function properly. The water that has been extracted is conveyed through a pipeline.

## How Many Water Extractors To Be Attached To A Pipeline

The highest flow rate through the pipeline is 300 m3 per minute. The extraction rate of the water extractor is 120 m3 per minute. The number of water extractors that must be attached to the pipeline in order to achieve the maximum flow rate in the pipeline is 300 divided by 120, which equals 2.5. (Connect 3 Water Extractors)

If the pipeline is running uphill for more than 10 meters, a pipeline pump must be installed. Water may be moved uphill by 20 meters thanks to the pump (Head Lift). Interacting with the pump will allow you to determine the head lift. Head Lift does not stack, which means that placing two pumps next to each other will not raise the value of the head lift. Pumps should be spaced 20 meters apart to ensure the most efficient use of available resources. If the headlift is more than 20m, the pump will issue a warning.

Pumping the pipeline every 450 meters when it moves horizontally is necessary.

## How Many Coal Generators To Be Connected To Pipeline

Pipeline pumps are required for pipelines that go upwards for more than 10 meters. 20 m of water may be moved upward thanks to the pump! (Head Lift). Involving your body with the pump will allow you to monitor the headlift. Because the head lift does not stack, placing two pumps close together will not improve the head lift value. Pumps should be spaced 20m apart to ensure optimal resource use. Whenever the headlift is more than 20m, a warning will be shown by the pump. A pump is not required for a pipe that is traveling downwards.

## Pipes, Liquids & Power (WIP)

Assuming you have successfully secured coal and pipelines, you must now consider how to build up your power system in order to meet your energy requirements. If you follow a few simple criteria, such as those listed below, you should be able to scale your system with ease while still meeting your power requirements. Here is a schematic depicting different setup scenarios that you may experience while setting up the pipes; farther down the page, I have screenshots of real-world potential setups that you may look at: McGalleon, a Discord user, supplied this diagram.

• The Water Extractors have a maximum output of 120m3 per minute when running at full clock speed. Pipes are not directional in any way. If you’re using pipeline pumps, you’ll want to pay special attention while putting them up. They must also be powered in order for the pump to function properly. The only time you should use Pipeline Pumps is if you experience an increase in the pipe’s elevation. You will need to space them out at a maximum of 20m intervals at the earliest practicable time before the commencement of an increase in elevation (either at the bottom of the pipe or just before the bend). Beyond a 20-meter gain in elevation, bunching pumps will not enhance the flow rate. It is possible to go long distances with pipes if they are straight and do not require a pump
• But, if you encounter a climb, apply the pump addition procedure outlined above. It is possible to combine pipes up to a maximum volume of 300m3, but if you have more than that, you will need to run extra pipes in order to match the flow you want. At this time, the T junctions cannot be aligned with the stackables since they do not have foundations or a pipe connect
• However, if the stackables are on foundations and do not have a pipe join, the T junctions can be aligned with them. It has the ability to align with machines while traveling along an existing conduit. Foundations are your best friend when it comes to setting up the joints before installing pipe, and good luck after laying pipe
• There is no built-in means for Water Extractors to align themselves with other structures or foundations
• Thus, this will have to be done by sight. Stackable Conveyor Poles on a Conveyor Pipe Stackables and Pipe Stackables can be used interchangeably. Make use of it carefully
• When color coding pipes, keep in mind that mixing liquids is not permitted
• If this occurs, you will need to flush the afflicted pipes and remove the effected merging. Truck-mounted freight platforms can accommodate 500m3 of liquids
• To save time on packing and unpacking, use these to convey the raw liquids
• Organize your receiving station to receive them for use in manufacturing or power generation
• At this point, investing in fuel power generators is not particularly worthwhile
• Refineries have an average of 2.6 generators. Any liquid line should have a buffer installed to aid with flow difficulties and probable power outages, among other things. In order to optimize production, this should be done as soon as feasible in the line. There is no such thing as having too many buffers.

Coal Power: The following is a recommended ratio to follow while establishing a coal power plant: 1 pure mk1 miner on coal with 3 water extractors, 8 coal generators, and 3 water extractors The following is how it all comes together. When planning your arrangement, keep in mind that an extractor can pump out 120m3 of water per minute. This generates enough electricity to power 2.6 coal-fired power plants. In practice, however, a decent ratio to follow is three extractors will fill eight coal generators from a single pure node of coal mined by one mk1 miner.

Early in the game, it is a good idea to put your generators near a water supply in order to have the simplest setup possible, which requires the least amount of power just to have electricity.

In addition, put a biomass burner on site with the Water Extractors in case your electricity grid becomes overloaded or the Extractors are unable to keep up with the demand.

Listed below are some examples of the types of fluids that you may encounter throughout the game: Other options include packing garbage and disposing of it down the sink, but that is entirely up to you.

If there is any further information or other important information to be aware of, it will be added in the future. In the meantime, have fun with pipes and best of luck to you.

## Overclocking Power Generators / Articles

People usually tell me that overclocking power generators is a waste of time or meaningless; some of the remarks I receive are as follows:

• When compared to generators operating at full capacity, the fuel you send to the generators is squandered and does not generate the same amount of electricity. It is a complete waste of power shards. I simply overclock my miners and extractors
• I don’t do anything else.

These claims are either false or devoid of reality, and as a result of the misunderstanding, individuals are deprived of the opportunity to reap the benefits of overclocking. So, what exactly are the advantages and facts?

• Only half the number of generators is required, resulting in significant savings in construction time and physical real estate
• Less materials are required for the construction of the generators
• For a generator to be fully overclocked, you’ll need three power shards in order to obtain a 200 percent boost in power output. The generators display two figures pertaining to output power, one of which is erroneous and the other which is accurate
• One of these is incorrect and the other is correct. Always, the higher number is the erroneous amount in a given situation. I’m not sure if this is a game feature or a problem, but I’m not sure which it is.

Furthermore, there are around 1400+ power shards on the map, which may be obtained via power slugs as well as endless slugs from tamed Lizard Doggos, resulting in much more shards than you would ever be able to use. For the purposes of this article, the term “FUEL” refers to a fuel source that is given to a generator. Examples of such sources include biomass, coal, liquid fuel, and nuclear fuel rods, among others.

### Facts

Just because I mention something here doesn’t mean it’s true; any pioneer worth his or her salt will want to see the cold, hard facts before they believe me. In the Satisfactory Wiki, the following statements may be found:

• Power generators overclock in a manner distinct from that of power consumers. However, the pace at which they use fuel is always proportionate to the amount of energy produced by the building. As a result, overclocking a power generator will not result in increased fuel economy
• For example, you cannot boost the efficiency of each piece of Coal by overclocking or underclocking a Coal Generator. Comments from SMERKIN: No matter how much power is generated by overclocking or underclocking, the amount of power per unit of fuel produced by a generator will remain constant.
• Overclocking of all sorts of power generators gives no benefit other than to reduce the amount of space required in the structure. In the case of power generation buildings, both the power capacity and the rate of fuel consumption rise at the same time. As a result, the amount of energy generated per fuel item, also known as the Fuel Value, remains constant. For example, one piece of coal is always worth 300MJ of energy, regardless of the clock speed. SMERKIN’S COMMENT: More evidence that overclocking is merely a means of conserving space in a building, and that there is no “waste” or “inefficiency” un the process
• Finally, SMERKIN had this to say: See the chart below for complete information on the various fuels and their consumption rates, as well as the amount of power each generator produces when overclocked.

### My Preferred Configuration

Finally, there is one case in which I really enjoy overclocking generators, and that is when they are used with coal generators. The reason for this is due to the fact that the ratio of water extractors is kept as simple as possible throughout construction. Normally, according to myCoal Power Tutorial, we employ three water extractors for every eight generators. Because an overclocked coal generator uses water at a rate of 91m 3 /min, and because that rate is *close* to the 120m 3 /min of a water extractor, it is relatively simple to have one water extractor per coal generator.

It is possible for the generators and extractors to be located on the same level when employing a big surface such as the ocean.

Consider this: you may either build 12 coal generators at 250 percent OC with 12 water extractors or 24 coal generators at 100 percent OC with 9 water extractors, depending on your preference (along with some fun pipe setup).

Also if you underclocked the 12 water extractors, they would require 154.8 MW of power, whereas the 9 water extractors would require 180 MW of power under normal conditions.

## Satisfactory: How to Use The Pipe & Fluid System

Satisfactory is a game in which players are given the opportunity to build their own factory. Because Update 3 included a fluid system, we’ve put up a simple explanation to explain how it works. Satisfactoryis a game in which players are given the opportunity to build their own factory on an extraterrestrial planet. Players may construct ramps, a variety of machinery, and even cars in order to explore the world, which was recently made accessible on Steam. However, all of this technologies will not be made available immediately.

Following completion of the coal power milestone at tier 3, players will have access to pipelines.

However, it is not the only application for which pipes will be employed. Pipes will also be utilized to transport other fluids, such as crude oil, turbo fuel, and other similar substances. So, how exactly does this fluid system function?

## Fluid Organization and Flow in Satisfactory

However, while the actual fluid system does not become available until the player has unlocked tier 3, the material that is utilized to construct numerous components of the fluid system does become available rather early. Copper sheets are made accessible in the second layer of the supply chain. Their applications include pipelines, water extraction systems, refineries, and pipeline pumps, among other things. If it has anything to do with fluids, chances are it will necessitate the use of copper sheets in its construction.

1. However, once the player is ready to begin creating their fluid system, putting together a working pipe system should be a rather straightforward process.
2. There is, however, more to the fluid system than meets the eye.
3. Conveyor belts, on the other hand, may transport materials in any direction.
4. Fluids move in response to the flow and volume of the fluid.
5. This means that fluids can readily go through pipes when they are horizontal, can move swiftly through pipes that are tilted downward, and can have difficulties moving through pipes that are sloping upward at a higher altitude.
6. All this truly means is that when building pipes, players must take the direction and height of the pipelines in mind as well.
7. Using them to push drinks up hills or severe inclines can be quite beneficial.
8. This implies that if the player needs to construct pumps, they should be located as far apart as possible from one another.

## Fluid Volume in Satisfactory

Another element to bear in mind is the amount of material being used. In contrast to conveyor belts, which can move materials regardless of how much is being retrieved, manufactured, or mined, fluids can only be transferred if the preceding section of pipe has a considerable amount of water flowing through it at the time. This implies that if a player constructs a single water extractor and connects it to a pipe system that divides in several directions, they shouldn’t anticipate that much water to really reach its intended destination in the first place.

Consider the case of a water-coal generator-system as an illustration.

Consider the following scenario: the player wishes to build up seven coal generators, each of which will be completely stocked with coal. The following considerations must be kept in mind in order to ensure that these generators receive sufficient water:

• Each coal-fired power plant consumes 45 units of water. This means that in order to supply all seven generators, the fluid system must have at the very least 315 units of water running through it. Water extractors have a capacity of 120 units of water. To supply all of the generators, it is necessary to construct at least three water extractors, each of which can extract 360 units of water at full capacity
• However, the pipes can only store 300 units of fluid at a time. This implies that if a player wishes to feed all seven coal generators, he or she must either construct a water buffer (which holds additional water) or construct an additional pipeline in order to convey the additional water units created by the extractors.

In reality, accounting for fluid volume is not that difficult. The most important consideration is ensuring that the extracted fluid is transported throughout the whole linked pipe system. In the process of constructing the fluid system, players will want to monitor the flow rate and volume of the fluid at various places along the pipeline system in a methodical manner. This procedure should begin at the extraction point and conclude at the input receptacle. a (s). If a player needs to’restart’ the fluid system, he or she can use the flush pipes feature to remove liquid from the system.

More: How to Create and Use a Portable Miner in a Satisfactory Manner It is possible to play Satisfactory as an early access title on Steam and the Epic Games store.

Paige earned her bachelor’s degree in English and technical writing from the University of North Texas in Denton, where she studied for four years.

Paige McMullen has more to say.

The greatest amount of power that a generator can create under particular conditions is referred to as its generating capacity in electricity. The nameplate generator capacity is defined by the manufacturer of the generator and specifies the maximum amount of power that may be produced without exceeding the design thermal limitations of the generator. Net summer electricity generation capacity and net winter electricity generation capacity are typically determined by a performance test and indicate the maximum electricity load that a generator can support at the point of interconnection with the electricity transmission and distribution system during the respective season.

In order to evaluate the difference in capacity between summer and winter months, two key criteria must be considered:

• The temperature of cooling water in thermal power plants, or the temperature of the surrounding air in combustion turbines, respectively. Hydroelectric power plant parameters such as water flow and reservoir storage capacity

The amount of power produced by a generator during a specified period of time is referred to as electricity generation. Consider the following example: A generator with a capacity of one megawatt (MW) that works at that capacity continuously for one hour would create one megawatthour (MWh) of electricity If the generator runs at half of its maximum capacity for one hour, it will create 0.5 MWh of power, according to the manufacturer. A large number of generators do not operate at their maximum capacity all of of the time.

Electricity net generation is the difference between the quantity of gross energy production produced by a generator and the amount of electricity required to operate the power plant.

With regard to electricity generation, the capacity factor is a measure (expressed as a percentage) of how frequently an electricity generator operates during a specific period of time.

More information may be found at: Energy Electricity in the United States is explained in detail.

Update on Electricity Prices Every Month The topic of electricity is discussed today in Energyarticles. The most recent evaluation was performed on February 17, 2022.

I almost can’t believe we’re genuinely talking about a new game with each other right now. The Mk2 version of the power pole. In MAM, you must investigate caterium; it is the fourth research node, which is a branch to the right. I can’t even tell you where to look because we’re on separate maps (grass fields here), so don’t ask me. When it comes to coal, it is possible to automate the process completely, which provides you more time to investigate the region. All that is required is a drill, a water extractor, a coal generator, pipelines, conveyor belts, and electrical power lines.

• ” The location on the map.
• I believe LP was correct in that the caterium area of MAM was one of the latter branches to be unlocked.
• I had no idea what it was or where to obtain it, that mysterious substance known as Mycelia, which is required for the production of textiles (and, by extension, parachutes, which, to this day, I have no idea how they function “when opened” during a fall).
• There is no tooltip, and there is no description.
• I also discovered SAM ore and other items that had no apparent significance to me at this time, but which I have retained and tucked away in my own box at the hub.
• One of the most effective things you can do is to make beacons and place them close or adjacent to intriguing items so that you can discover them later.

Overall, I was a little late in starting to unlock all of the MAM skill trees because either I didn’t have the stuff to unlock one of those skill trees or I hadn’t found a sufficient amount of that stuff to do the research, but when I ran into space elevator projects that were too challenging for the time being and my mood, I decided to do MAM instead, and boy, it was well worth the time and energy.

In the meantime, despite the fact that I am still short of unlocking tier 6+7 due to the absurd amount of time and effort required to produce all of the components for the space elevator, I have at least unlocked virtually everything else.

What is also amazing and not immediately visible is the Awesome Sink, as well as the extra points coupons that can be used to purchase items from the Awesome mini store.

I noticed that one voucher is now worth around 500k points, when it used to be worth approximately 250k points, therefore I presume this has something to do with your progress.

In comparison to pure iron ore, high-end components generate more points.

When I put one of the aforementioned hefty modular frames in the sink, it immediately advances in percent of completion, however iron ore would not even show a slight increase in percent of completion. This game is really enjoyable. So simple, yet so difficult to master. Everything is in your hands.